

FBX file supports the required material to texture mapping that Trainz is looking for of not. In the upcoming version of Trainz, (technically) any content creator can use any 3D software modelling package to create their assets, whether the. If you require the correct material / texture setup for PBR in Blender 2.79 you can view it HERE otherwise you can use this new metadata Trainz functionality that we are about to tell you about! Here is Blender's PBR material / texture setup that Blender 2.79. FBX exporter for whatever 3D software modelling package you are using exports the geometry (which would be very silly if this was missing) and the material names, our new metadata functionality will allow you to link the material names with your textures. How many more 3D software modelling packages out there will end up doing something similar to our content creators pipeline we wondered? FBX exporting does not support the new blender PBR materials-to-texture correlation (maybe Blender 2.8 will). For example, Blender 2.79 allows you to create your masterpieces (models/materials/textures) using the new PBR pipelines, but their. Not all 3D software modelling packages use the same export data for.

However, as always, it's not as simple as that. Trainz-build 4.5 (TANE SP2) and above take advantage of. trainzmesh from it, which means Trainz no longer needs to create individual exporters to support all the different 3D software modelling packages in the world. Technically, Content Manager takes an FBX file and creates a.

FBX since this format is widely supported by the majority of 3D software modelling packages. To provide broader support, it made sense to transition to a new file format. As you can imagine, over the many years of development, the cost of maintenance and updates for exporters kept adding up! IM format ourselves and each time a 3D software modelling package got an update, or we developed a new art pipeline, our. This meant we had to create and maintain the. Eventually the Trainz community started to create exporters for Blender, which is a very popular and free alternative 3D modelling package.įor a long time the only format for Trainz mesh assets was. there you go!Īs time progressed Discreet (now Autodesk) stopped supporting GMax, and Trainz continued to support the latest versions of 3DS-Max with updated exporters. Side note we were the first game to ship with GMax. In the very early days GMax, being free, was a great fit for content creators and shipped with Trainz until 2009. Over the years Trainz has focussed heavily on 3DS-Max support for asset creation. Trainz to support any modelling software.
