

Technically the Gel's forms aren't set in stone, their bodies can change shape at will though since they have not received contact for many years, they don't know every physical detail of a real body (hence why the Gels only have two fingers and a thumb). Plus I like the idea of a hungry, insane, sticky spider female made out of goo.I think I'll call her Adhesia for short :3 I know that this gel was technically scrapped from Portal 2, but when I was looking round the Portal Wiki, I found an article on it and even a screenshot of what the gel would have looked like would it have been included in the game. If Adhesion is spotted, it is advised to run away. Due to her no longer being used in test, Adhesion went insane and tried to absorb other living things (such as test subjects and corrupt cores) to try and prove she was useful. Aperture had ultimately scrapped the gel as a result, but some of her remnants remained in the lower levels of Aperture like the other gels. I don't know what the Green Gel and the Cyan Gel (from the Screenshots) does.Test subjects were disoriented when they had to think with portals while walking on walls and ceilings. Edit: Also mentions that and Tractor Beams would be reflected from the description of the game's store page. I know you can reflect Lasers, and I'd know that there'd be more reflective mechanics because of interesting photos from the game's store page. Edit 1: I heard that the Green Gel is the color of this.

I heard that you can walk on walls and ceilings. Adhesion Gel - Incomplete and abandoned development.Conversion Gel - This is the only gel that converts surfaces to become portalable.Propulsion Gel (Speed) - This sets your forward movement velocity up to 800/s units.This sets your jump height of your falling velocity with a minimal of 200/s units. Repulsion Gel (Bounce) - Mostly Auto jump on land.Adhesion would be a much better substitute. It even had its own video made for it like the other test elements. The only way to substitute that gravity effect is creating a minimal of 2 of the same rooms, but rotated differently, and 2 linked_portal_door entities, which is disappointing. It reminds me a bit of Super Mario Galaxy, but there no gravity change mechanic in Portal 2. Perpetual Testing 206AdhesionBy PrototypePortal 2The first chamber I have ever played featuring the totally under utilised Aperture Adhesive GelWell sort.
